Nicholas Adams

Project Role Project Nautilus - Product Owner, Level Designer
Major Game Design Major
Minor(s) Concentration in Sonic Arts
Hometown Barre, VT
Connect Website
LinkedIn

An energetic and enthusiastic level designer with a love for interesting spaces and fascinating places. Applies a strong spatial perception within the constraints of a given project in order to develop intriguing and engaging levels. A highly tenacious learner who continually improves their work and professional self. An effective communicator and a team leader.

Professional Qualifications

  • Level Design
  • Directorial Experience
  • World Design
  • Level Scripting
  • Agile Development
  • System Prototyping
  • Digital Music Production
  • VR Development

Technical Expertise

  • Unity 3D
  • ProBuilder (for Unity 3D)
  • C# (for Unity 3D)
  • Polybrush (for Unity 3D)
  • Valve Hammer Editor (Source 2)
  • Ableton Live 11
  • Version Control (Git Bash)
  • Adobe Illustrator

Development Expertise

  • Creative Director/World Designer for Project Nautilus (2022)
  • Advanced Seminar: Half-Life: Alyx Mapping Project (2022)
  • Four Years of Game Development Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text