Joseph Apicella

Project Role Cash Force - Combat / Systems Design
Major Game Design Major
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Friendly and dedicated designer focused on Systems, Combat, and Level Design. A strong collaborative worker who uses art and animation skills to provide excellent documentation and effectively communicate with multidisciplinary teams. I’m a quick learner who’s developed desktop, VR, mobile, and tabletop games, and I have worked as an artist and designer.

Professional Qualifications

  • Systems Design
  • Combat Design
  • Level Design
  • Game Balancing
  • Tabletop RPG Development
  • VR/Oculus Rift Development
  • Agile Development
  • Documentation

Technical Expertise

  • Unreal Engine 4
  • Unity
  • C#(Unity), Blueprints(Unreal)
  • Blender 2.8
  • Maya
  • Hammer Editor
  • Photoshop, Indesign, Illustrator
  • GIT

Development Expertise

  • Systems/Combat Designer, Cash Force, Holo Hexagon (2020)
  • Lead Artist, Level Designer, Snowball Showdown, VCB LLC (2019)
  • Systems/Gameplay Designer, 3D Artist, Animator, Yggdrasil, Heinous Beasts (2019)
  • 4 years game design/programming production experience (2016–2020)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text