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Studious game programmer focused in graphics and tools programming. I work in each part of the pipeline, from rendering and shader authoring to VFX and tech art and animation. I like to go out of my way to build production-ready tools that are extendable and friendly to both engineers and artists. With my Scrum experience, I hope to bring workflow and pipeline improvements to each team I work with.
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.