Henry Chronowski

Project Role Planetary Planter - Graphics Programmer
Major Game Programming Major
Minor(s) Mathematics
Hometown Bucktown, PA
Pronouns He/Him
Connect Website
LinkedIn

Studious game programmer focused in graphics and tools programming. I work in each part of the pipeline, from rendering and shader authoring to VFX and tech art and animation. I like to go out of my way to build production-ready tools that are extendable and friendly to both engineers and artists. With my Scrum experience, I hope to bring workflow and pipeline improvements to each team I work with.

Professional Qualifications

  • Graphics Programming
  • Animation Programming
  • Tech Art (VFX/Rigging)
  • Technical Documentation
  • Version Control
  • Scrum and Agile Development
  • Networked Programming
  • Cross-Platform Optimization

Technical Expertise

  • C/C++
  • Unreal Engine 4 C++/Blueprints
  • GLSL, HLSL, MSL
  • Vulkan SDK, animal3D
  • GIT, Perforce, SVN, HG
  • Blender
  • Substance Suite
  • Certified Scrum Master

Development Expertise

  • Graphics Programmer, Planetary Planter
  • Lead Programmer, Unga Bunga
  • Tech Lead, Earthbreak Games
  • 4 Years Game Development Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text