Matthew Conrad

Project Role Project Nautilus - Environment Artist, Texture Artist, Level Designer
Major Game Art Major
Minor(s) Game Environments and Procedural Modeling
Hometown Williamsburg, VA
Pronouns He/Him
Connect Website
LinkedIn

I am an enthusiastic 3D environment artist who loves using my technical art skills toward creative problem-solving. Extremely passionate about creating large, procedurally modeled worlds filled with interesting objects to find! When managing a team, my goal is always to work on the same wavelength as designers and programmers, all in order to help people out so that they love the project.

Professional Qualifications

  • 3D Environments
  • Procedural Modeling
  • Modular Assets
  • Lighting
  • 3D Props
  • High to Low Poly Modeling
  • Texturing
  • UV Unwrapping

Technical Expertise

  • Autodesk Maya
  • SideFX Houdini
  • Unreal Engine
  • Adobe Substance Suite
  • Python
  • Git
  • Unity 3D
  • Pixologic ZBrush

Development Expertise

  • Project Manager & Art Director, Untitled Project, 2020–Present
  • Lead Environment Artist: Project Nautilus, 2021–2022
  • Prop Artist, Live/Wire, 2021
  • 4 years of Game Development Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text