Adam Dionne

Project Role Overgrown - Character Artist 3D Modeler
Major Game Art Major
Connect ArtStation
LinkedIn

Passionate about character modeling and design with a particular interest in character customization. Eager to see characters come to life in games and to work with interdisciplinary teams to make it possible.

Professional Qualifications

  • 3D Modeling
  • 3D Sculpting
  • Character Development
  • Character Concepts
  • High to Low Poly Modeling
  • UV Maps & Texture Sets
  • Traditional Drawing & Painting
  • Texturing

Technical Expertise

  • Pixologic ZBrush
  • Autodesk Maya
  • Substance Painter
  • Adobe Photoshop
  • Unreal Engine 4
  • Marmoset Toolbag

Development Expertise

  • Character Artist for Overgrown, Tiny Moose Studios 2021
  • Lead Artist & Generalist for Biometrics is Better (B.I.B), Integral Technology Solutions, 2020
  • 4 Years of AAA Style Game Development

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.