Sam Dykes

Project Role The Exaggerated Epoch of Edward O’Hare - Environment Artist
Major Game Art Major
Connect Website
LinkedIn

A passionate and detail-oriented 3D digital environment artist with over four years of experience in environmental architecture, prop design, lighting, and texturing. Collaborative and supportive in a team-based work environment. Eager to learn new software and techniques, and improve work through feedback to create high-quality games and scenes.

Professional Qualifications

  • 3D Game Environments
  • 3D Prop Modeling
  • Modular Modeling
  • 3D Texturing
  • Procedural Texturing
  • Lighting and Effects
  • High to Low Poly Modeling
  • UV Mapping

Technical Expertise

  • Unreal Engine
  • Autodesk Maya
  • Marmoset Toolbag 3
  • Substance Painter
  • Substance Designer
  • Pixologic ZBrush
  • Adobe Photoshop
  • Unity 3D

Development Expertise

  • Environment Artist on TEEEO, Storyend Studios
  • Lead Artist on UVM/Healthy Design/Champlain College Collab
  • Lead Artist on Tank It Easy, January 2020 - August 2020
  • 4 years of Game Production Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text