Wesley Elmer

Project Role Project Nautilus - Design Lead, UI Designer
Major Game Design Major
Hometown Boston, MA
Pronouns He/Him
Connect Website
LinkedIn

Game designer focused on systems and UI design. Capable of crafting and balancing complex systems and gameplay mechanics as well as exposing them to the player in an easily understandable format through concise and creative UI. I believe that strong interpersonal communication skills, a lifelong love of learning, and an artistic view on logical problems are the keys to good design and a good life.

Professional Qualifications

  • Scrum and Agile Development
  • System Design
  • UI/UX Design
  • Alternative Controllers
  • Virtual Reality
  • Documentation

Technical Expertise

  • Unity Engine
  • C#, C++, Python
  • Adobe Creative Suite
  • Git
  • Steam VR Unity Plugin

Development Expertise

  • Healthy Design, Game Design Intern, 2021 - Current
  • Project Nautilus, Lead Designer, 2021 - 2022
  • Maneki and the Firefly Spell, Co-Lead Designer, 2020
  • Easy Align, published to Unity Asset Store, 2021

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.