Lake Gildner-Blinn

Project Role Mapstermind - Game Environment Artist
Major Game Art Major
Hometown Lempster, NH
Pronouns He/Him
Connect Website
LinkedIn

I have been responsible for the environment modeling, texturing, and in-engine arrangement for several game environments, including Mapstermind. In the process, I have worked with many people, and I have developed strong collaborative and communication skills. I enjoy working as part of a team. My organizational and problem-solving abilities have also sharpened through these experiences.

Professional Qualifications

  • Environment Art
  • Prop Modeling
  • Texturing
  • Lighting

Technical Expertise

  • 4 yrs Autodesk Maya
  • 3 yrs Unreal Engine 4
  • 3 yrs Adobe Substance Painter
  • 2 yrs Adobe Substance Designer
  • SpeedTree
  • Adobe Creative Suite
  • Zbrush
  • Houdini

Development Expertise

  • Game Studio I, II, III, and Capstone
  • Mapstermind, Environment Artist, 2021-2022
  • Advanced Seminar: Houdini/Game Environments

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text