I have been responsible for the environment modeling, texturing, and in-engine arrangement for several game environments, including Mapstermind. In the process, I have worked with many people, and I have developed strong collaborative and communication skills. I enjoy working as part of a team. My organizational and problem-solving abilities have also sharpened through these experiences.
These are pieces from the past year and a half. They are all assembled in Unreal Engine 4. Trees were made in SpeedTree, textures with Adobe Substance Painter/Designer and Quixel Mixer, and smaller plants from Quixel Megascans. Assets were modeled in Autodesk Maya and Zbrush.
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
Thank you for your submission!