If you're a recruiter and would like view the contact information of our students, please enter the password provided in your email invite.
Please complete this short form to gain early access to the show and Graduate contact information.
I have been responsible for the environment modeling, texturing, and in-engine arrangement for several game environments, including Mapstermind. In the process, I have worked with many people, and I have developed strong collaborative and communication skills. I enjoy working as part of a team. My organizational and problem-solving abilities have also sharpened through these experiences.
These are pieces from the past year and a half. They are all assembled in Unreal Engine 4. Trees were made in SpeedTree, textures with Adobe Substance Painter/Designer and Quixel Mixer, and smaller plants from Quixel Megascans. Assets were modeled in Autodesk Maya and Zbrush.
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.