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Hi, I’m Evan Hintz. I’m a game designer with a passion for interactive narrative and finding ways to synthesize game systems and narrative elements into a cohesive whole. I’ve always loved making fictional worlds to immerse players in. From building Legos with my little brother to playing TTRPGs with my friends, I’ve spent most of my life enchanting others within the magic circle of play.
Arcanima is a mobile puzzle game I worked on as part of my Senior Capstone project in Game Development alongside 11 other students. Throughout the 2 semesters of the project, I designed Systems, Levels, and Narrative, and helped to guide the team as Lead Designer and Product Owner. This reel outlines some of the iterative work I did on one of our themed areas, the Realm of Cups.
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