Cameron Howell

Project Role The Exaggerated Epoch of Edward O’Hare - Lead Artist, Technical Artist VFX & Animations
Major Game Art Major
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Extremely motivated 3D artist with a focus on creating Technical Art tools, from helping designers build levels, to export pipelines, rigging, or just having a bit of fun playing checkers in Maya! Strong skills working in a team environment with communication being a top priority.

Professional Qualifications

  • Technical Art
  • High to Low Poly Modeling
  • 3D Sculpting
  • Character Development

Technical Expertise

  • Python Scripting
  • Maya
  • ZBrush
  • Unity
  • UE4
  • Substance Painter
  • Substance Designer

Development Expertise

  • Ubisoft Gamelab Competition
  • EMC Lead Artist, 2019-2020

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text