Nicholas Kline

Project Roles Cash Force - Rigging (Freelance)
Eira: Echoes of Adventure - Lead Artist/Animator
Major Game Art Major
Connect Website

Nick Kline is a dedicated and self-driven technical animator with an inspiring, diversified skill set in the art of character animation, cinematic animation, and motion capture. Four successful years of experience developing quality animation for production. Outstanding organizational and problem-solving abilities with communication and technology skills.

Professional Qualifications

  • Technical Animation
  • 3D Animation
  • Character Animation
  • Cinematic Animation
  • Motion Capture
  • Environment Lighting and Special Effects
  • 3D Model

Technical Expertise

  • Autodesk Maya
  • Blender
  • Zbrush
  • Adobe Photoshop
  • Substance Designer
  • Unity Engine
  • Unreal Engine
  • Substance Painter

Development Expertise

  • Technical animator/character animator on Descent of Champions (Ubisoft Game Lab, Spring 2019)
  • Awarded for Best Integration of the Theme Nominated for Best Art Direction, Best Prototype, and Best Quality of the “3C’s”
  • Lead/Technical Animator/Animator on Vacuum Vault (Fall 2019–Spring 2020)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text