Colton Lambert

Project Role Ashes to Ashes - Level Designer
Major Game Design Major
Hometown Milton, VT
Pronouns He/Him
Connect Website
LinkedIn

As a hardworking and joy-filled designer, I am dedicated to crafting compelling and engaging level and narrative designs that captivate and immerse players. With my extensive experience in leadership and effective communication, I can collaborate seamlessly with colleagues from all disciplines to ensure a streamlined and efficient development pipeline. I am committed to constant growth and skill development and always find creative ways to infuse fun and productivity into meetings. As a valued member of your team, I am confident that I can help drive success and bring games to life.

Professional Qualifications

  • Level Design
  • Narrative Design
  • Documentation
  • Grey Boxing
  • Leadership
  • Agile Development
  • Multiplayer Design
  • Communication

Technical Expertise

  • Unreal Engine 5
  • Unity 2D & 3D
  • Blueprints(Unreal)
  • C#(Unity)
  • Adobe Suite
  • Version Control
  • Maya 3D and Blender
  • Rapid Prototyping

Development Expertise

  • Level Designer, Ashes to Ashes (2023)
  • Product Owner / Designer, Cursal Reversal (2022)
  • Product Owner / Design Lead, Spartakids (2022)
  • 6 Years Game Design Production Experience (2017-2023)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text