Goal oriented and passionate character artist. Avid creator with excellent time management. Loves the dynamic relationships that form through the development of a game. Excels at high poly sculpting, character creation, and entire character high to low pipeline for game ready assets. Constantly learning, teaching, and improving both technical and soft skills.
Real-time character model based on a concept by Hugo Richard.
Real-time character model based on a concept by Siwoo Kim
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
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