Level designer who puts a special emphasis on player experience. Focused on maximizing the richness of encounters by building up the player’s knowledge of mechanics and investment in the game world. Detail-oriented, works well with close-knit teams with a variety of disciplines and points of view. Experience working with many different team sizes, both in person and remotely.
How I designed a Portal 2 tutorial about breaking the rules
A short video about a system I made for recording sound in Unity
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