John McCorkle

Project Role Achromatic - Level/Sound Designer
Major Game Design Major
Hometown Troy, NY
Pronouns He/Him
Connect Website
LinkedIn

Level designer who puts a special emphasis on player experience. Focused on maximizing the richness of encounters by building up the player’s knowledge of mechanics and investment in the game world. Detail-oriented, works well with close-knit teams with a variety of disciplines and points of view. Experience working with many different team sizes, both in person and remotely.

Professional Qualifications

  • Game Level Design
  • Visual / Written Docs
  • Grayboxing
  • Rapid Prototyping

Technical Expertise

  • Unity 3D + VR (3 years)
  • Unreal Engine 4 (1 year)
  • Source Engine (5 years)
  • Version Control
  • Proficient in C#
  • Adobe Creative Suite

Development Expertise

  • Classes – Game Studio I, II, III, and Capstone
  • High Moon Studios – Level Design Intern, Summer 2021
  • 1st Playable Productions – QA, Summer 2019
  • Emergent Media Center – Technical Intern, Spring 2019

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text