Riley Morrissey

Project Role Camera Shy - Environment / Prop Artist
Major Game Art Major
Connect Website

Enthusiastic Environment Artist eager to contribute to team success through hard work, attention to detail, and excellent organizational skills. Specializes in creating visually cohesive, game-ready environments with a clear understanding of hard surface modeling and modular asset creation. Motivated to learn, grow, and excel in the games industry.

Professional Qualifications

  • Modular 3D Environments
  • 3D Modeling
  • High to low poly modeling
  • UV Mapping
  • Tileable texturing
  • PBR Texturing
  • Traditional drawing & painting
  • VR Development

Technical Expertise

  • Unreal Engine
  • Autodesk Maya
  • Autodesk 3DS Max
  • Substance Designer
  • Substance Painter
  • Pixologic ZBrush
  • Adobe Photoshop
  • Adobe Illustrator

Development Expertise

  • Four years game production sequence
  • Three semesters of Advanced Seminar: Game Environments
  • Studied abroad in Montreal, Canada

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.