Dominic Prignano

Project Role Arcanima - UI/UX & Narrative Designer
Major Game Design Major
Hometown Colchester, CT
Pronouns He/Him/His
Connect Website
LinkedIn

I once dreamt of realizing my dreams in games. Today, I strive to make games that will give people dreams of their own. Stories that chill the nerves and worlds that engage the imagination. I am enthusiastic in many regions of game design, from UI design to documentation, but narrative is my lifeblood. Through my creations, I hope to make everyone's world a little more extraordinary.

Professional Qualifications

  • Writing
  • Narrative Design
  • Visual Design Documentation
  • Public Speaking
  • UI Design
  • Rapid Prototyping
  • Systems Design
  • Agile Development

Technical Expertise

  • Adobe Photoshop
  • Adobe Illustrator
  • Ren'Py
  • Twine
  • Unity 3D
  • C# (proficient)
  • Google Suite
  • Microsoft Office Suite

Development Expertise

  • Game Studio I, II, III
  • Arcanima, by Occult Classic
  • Bladebait Bog, by >0 Studios
  • BETA Technologies Pre-Sim Experience, by the EMC

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text