Connor Ramsden

Project Role Junk Punk Arena - Gameplay Programmer, Tools & Middleware Programmer
Major Game Programming Major
Connect Website
LinkedIn

Works to create functional, intuitive gameplay for players. Currently pursuing interests in gameplay, systems, and combat programming. Fosters strong skills in object-oriented and data-oriented design patterns. Demonstrates strong teamwork skills across medium-sized teams, with the ability to be self-directing when necessary.

Professional Qualifications

  • Gameplay & Systems Development
  • VR Development (Oculus)
  • 3D Math and Algebra
  • UI & Tools Programming
  • Combat System Development
  • Strong Communication Skills
  • Agile Development Experience

Technical Expertise

  • C/C++, C#, and Python
  • Unity 3D
  • Unreal Engine 4
  • C++ & Blueprints (UE4)
  • Git, Perforce, SVN
  • Visual Studio & JetBrains
  • Slack & Mattermost
  • TensorFlow

Development Expertise

  • Combat Programmer on Junk Punk Arena, Eggs with Legs
  • Systems Programmer on Musical Harmony, WEFARM
  • CUDA/OpenCL Engineer for Algorithm Research, w/ Roman Miller
  • 4 years of game production experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text