An AI and Gameplay Programmer who is not afraid to speak up and bring up concerns and potential solutions to the team, and is more than comfortable in an agile/scrum development environment. Thinks ahead to the potential problems involved in implementing a feature/mechanic being discussed by the team, voices those concerns, and brainstorms solutions and different approaches early on.
In my reel, I demonstrate a few techniques I have used in projects I worked on, including my team's capstone game, Not Quite Immortal. I mainly demonstrate AI techniques I have used and implemented, but also some gameplay programming as well. Details on my implementation can be found on my website: https://www.adeltalhouk.com/blog-posts
This enemy's FollowPath function supports its wall-jump ability.
Grid can be modified in the scene view before building the game.
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
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