Daniel VanRyn

Project Role Ashes to Ashes - AI Engineer
Major Game Programming Major
Hometown Watertown, MA
Pronouns He/They
Connect LinkedIn
Website

Game design-loving programmer and tabletop geek. Experienced in AI and Gameplay programming. Dedicated to making adaptive and emergent fun for others. Exploring possibilities with a team is exciting!

Professional Qualifications

  • AI Programming
  • Gameplay Programming
  • Version Control (Git/SVN)
  • Agile/Scrum Methodology
  • Cross-Discipline Collaboration

Technical Expertise

  • C# (Unity)
  • C++
  • Unreal 5
  • Visual Studio

Development Expertise

  • Ashes to Ashes - AI/Gameplay Programmer
  • Into the Catacombs - Product Owner, Technical Lead
  • Udder Chaos - AI Programmer
  • Game Studio 0-III

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text