Nico (Jesus) von Friedeburg

Project Role Arcanima - Lead Sound Designer
Major Game Sound Design Major
Hometown Washington, D.C.
Pronouns He/Him
Connect Website
LinkedIn

A passionate Sound Designer who loves to make unique and creative soundscapes for games. Committed to making advancements in sonic arts both on and off teams. Applies strong technical and creative knowledge to enhance any project via sound. Hardworking and eager to learn and improve. Fervent towards improving the world technologically, artistically, and socially.

Professional Qualifications

  • Sound Design
  • Narrative Design
  • Film, Theatre, Voice Acting
  • Audio Software/Middleware
  • Agile Development
  • Game Design
  • Composition
  • Live Sound

Technical Expertise

  • Pro Tools
  • Adobe Audition
  • Logic Pro
  • Unity
  • Ableton
  • Premiere
  • Fmod
  • WWise

Development Expertise

  • Lead Sound Designer - Athunna (2022)
  • Lead Sound Designer - Capstone (2023)
  • 4 Years of Game Production Experience
  • Foley and Sound Design - SWE (2016 - present)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text