Daniel Waleik

Project Role Project Nautilus - Level and Encounter Designer
Major Game Design Major
Hometown Natick, MA
Pronouns He/Him
Connect Website
LinkedIn

I am a game designer with a specialization and passion for level design. I have worked on games of all kinds to deliver environments that engage players and tell stories. I love collaborating with team members and work closely with systems designers, narrative designers, and QA, partially taking on those roles myself in the process. I am very flexible and always ready to work where I am needed.

Professional Qualifications

  • Level Design
  • Encounter Design
  • Documentation
  • QA
  • Narrative Design
  • Prototyping

Technical Expertise

  • Unity 2D
  • Unity 3D
  • Unreal Engine 4
  • Adobe Illustrator
  • Visual Studio
  • Git

Development Expertise

  • Level and Systems Designer, Cluckshot (2021)
  • Encounter Designer, Project Nautilus (2022)
  • 4 Years of Game Production Experience (2018-2022)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text