I am a game designer with a specialization and passion for level design. I have worked on games of all kinds to deliver environments that engage players and tell stories. I love collaborating with team members and work closely with systems designers, narrative designers, and QA, partially taking on those roles myself in the process. I am very flexible and always ready to work where I am needed.
A brief look at some of my work as the encounter designer for Project Nautilus.
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
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