Originally from the Greater Toronto Area, Canada, Daniel Buckstein holds degrees in Computer Science and in Game Development & Entrepreneurship. He has a keen interest various areas of mathematics, including calculus and linear algebra, which carry over to computer animation algorithms and graphics programming. His other development interests include low-level game engine and tool design, virtual reality, and augmented reality; these have been demonstrated in both industry and academic contexts. His passion for programming intertwines with his passion for teaching and he is always looking for innovative and fun ways to deliver course content.
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