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Explore new worlds on a hunt for a variety of different objects within these wondrous spaces: physically walk through a witch’s hut to discover magical secrets contained in oddly shaped glass bottles or wander into a colorful kitchen to uncover what’s cooking in the belly of the oven. Use your camera to take photos, check the objects off your corkboard list, and add them to your photobook. Looking through your camera unlocks a whole new world of hidden potential and experiences that can be seen through different lenses: The fairy lens unveils a magical plane where different creatures thrive, while the tool lens reveals hidden objects and lets you interact with them after taking their photo. Read More...

Game Reel

The Team

View profile for Jamie Abar

Jamie Abar

Lead Artist Game Art
View profile for Matthew Aquino

Matthew Aquino

Gameplay/General Programmer Game Programming, Minor in Mathematics
View profile for Sage Burns

Sage Burns

Level Design Game Design
View profile for Brian Harney

Brian Harney

Producer / QA Liaison Game Production Management
View profile for Chris McCammon

Chris McCammon

Lead Producer / Project Manager Game Production Management
View profile for Robert Meech

Robert Meech

Lead Designer Game Design

Rowan Minney

Sound Designer (Freelance) Creative Media (Class of 2020)
View profile for Riley Morrissey

Riley Morrissey

Environment / Prop Artist Game Art
View profile for Alec Rubin

Alec Rubin

Animation / VFX Artist Game Art

Abigail Scott

Marketing Consultant Marketing (Class of 2020)
View profile for Nathanial Walker

Nathanial Walker

Lead Gameplay Programmer Game Programming, Mathematics Minor
View profile for Wesley Weitzman

Wesley Weitzman

VR Interaction Design Game Design & Emergent Media (MS)
View profile for Alexander West

Alexander West

Tools Programmer Game Programming
View profile for Spencer Whiteway

Spencer Whiteway

Game Testing/Research Game Design