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AI Programmer - Monolithic
Game Programming

I’m a versatile programmer with a particular interest in AI and pathfinding systems. I have five years experience using C++ and a strong base of knowledge in both modern C++ and C. I quickly pick up new technologies and love to experiment with new ideas or algorithms.

professional qualifications

  • Systems Programming
  • Gameplay Programming
  • AI Programming
  • Engine Development
  • Physics Engine Development

technical expertise

  • C/C++/C# (Unity)
  • Unity3D
  • Unreal Engine
  • GIT, Scrum
  • Visual Studio

development expertise

  • 4 years Game Production sequence
  • Game Engine Design & Implementation
  • AI for Games
  • Data Structures & Algorithms