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Gameplay Designer - Monolithic
Game Design

Creative and practical solutions to whatever problem he faces. He’s a jack of all trades and will be happy to attempt to tackle whatever you throw at him. Always aiming to please and has ample experience both leading and following.

professional qualifications

  • Game balancing
  • Systems design
  • Level design
  • Documentation
  • Visual design documentation
  • Combat Design

technical expertise

  • Unity Engine (2D/3D)
  • C# Visual Studios/XNA/Unity3D
  • Adobe Illustrator
  • Autodesk Maya
  • Scrum
  • Logic Pro
  • Unreal Engine

development expertise

  • AI/Ability Designer, Monolithic, Fowl Machinations (2019-2020)
  • Programmer and Systems Designer, Stitches, Breakfast Club (2019)
  • Lead Systems Designer, Nomad, Glass Cannon Games (2018-2019)
  • 3+ yrs. Game Design/Programming Production Experience (2016-2020)

portfolio samples