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Sound Designer - Monolithic
Game Design, Specialization In Sonic Arts

A collaborative and enthusiastic Game Designer skilled in sound design, gameplay design, and establishing game feel. Experienced in multiple audio workstations, quality assurance, implementing feedback, and working with multiple disciplines in a team setting.

professional qualifications

  • Sound Design/Effect Editing
  • Field Recording
  • Gameplay Design
  • Content Design
  • Agile Development
  • Iterative Prototyping
  • Visual Design Documentation

technical expertise

  • Wwise
  • Cubase 10 Pro
  • Logic Pro X
  • Adobe Illustrator/Audition
  • C# Scripting
  • Unity
  • Unreal Engine
  • Microsoft Office

development expertise

  • Instructor, iD tech Camps (Fort Worth, Texas), 2017
  • UI/UX VR Designer, Emergent Media Center Seminar, 2019
  • Lead Audio Designer, Arachnotron, WrongWarp Games, 2019
  • Lead Audio Designer, Hollow Reef, Rattskum, 2019
  • Lead Audio Designer, Monolithic, Fowl Machinations, 2020
  • 4+ years of Game Production/Game Design Experience

portfolio samples