Karl Lewis

Project Role Cash Force - Lead/Technical Designer
Majors Game Design Major and Game Programming Major
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Fast-learning technical systems designer and engineer who is passionate about creating immersive, impactful, and rewarding player experiences that feature unique mechanics and satisfying gameplay. Designs and develops gameplay, systems, and content from initial conception to final implementation. Thrives in leadership roles within collaborative, multidisciplinary environments. Self-motivated, organized, resolute, and adaptable, often pursuing challenging opportunities.

Professional Qualifications

  • Systems/Gameplay Design
  • Technical Design/Scripting
  • First-Person Shooter Design
  • VR/Oculus Rift Development
  • Rapid Prototyping/Iteration
  • Multidisciplinary (Engineering, Audio,
  • Animation, FX)
  • Agile Communication/Collaboration
  • Documentation

Technical Expertise

  • Unreal Engine 4
  • C++, C#, Blueprints
  • Unity
  • Adobe Creative Suite
  • Microsoft Office
  • Wwise
  • Git, SVN
  • Blender 2.8

Development Expertise

  • Lead/Systems Designer, Cash Force (2019–2020)
  • Interactive UI/UX Designer, DigiPets, Emergent Media Center (2019–2020)
  • Technical Designer/Engineer, Snowball Showdown, VCB LLC (2019)
  • 4 years game design/programming production experience (2016–2020)

Interested in Learning More?

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Game Studio art and promotional text