Kenneth Taylor

Project Role Guilded - UI Artist, UI Designer
Major Game Art Major
Connect Website

A diverse background in fine arts honed Kenneth’s blended style of traditional and digital painting. Character, narrative, and aesthetic marry in detail-oriented concept art. Readily takes critique in stride, resulting in rapid iteration. Works cohesively with others’ artistic flair and all group dynamics. Driven to see his team succeed.

Professional Qualifications

  • 3D modeling
  • Art direction
  • Character development
  • Concept painting
  • High to low poly modeling
  • Traditional drawing and painting
  • Narrative and storyboard design
  • UI/UX design

Technical Expertise

  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere
  • Adobe Substance Painter
  • Autodesk Maya
  • Pixologic ZBrush
  • Unity3D
  • Unreal Engine

Development Expertise

  • 6 years fine art/2D art course sequence
  • 4 years game production sequence
  • 3 years 3D art course sequence
  • 1 year UVM R.A.RST Graphic Design Lead

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text