Matthew Aquino

Project Role Camera Shy - Gameplay/General Programmer
Major Game Programming Major
Connect Website
LinkedIn

Enthusiastic and hardworking Game Programmer with a strong interest in gameplay systems and graphics programming. With a Mathematics minor, he is proficient in many areas of math, including Calculus, Linear Algebra, and 3D math. Experienced in the Unity Engine, and with growing knowledge in Unreal Engine 4, he is excited to expand his skills however he can.

Professional Qualifications

  • Gameplay systems development
  • Graphics programming
  • Real-time shaders
  • Technical documentation
  • VR development for Oculus Rift/Rift S
  • Agile development
  • Prototyping
  • Debugging

Technical Expertise

  • C, C++, C# (Unity3D)
  • OpenGL, Vulkan, HLSL, GLSL
  • Unreal Engine 4
  • Unity Engine
  • Visual Studio
  • Mercurial, Git, Subversion

Development Expertise

  • 4 years of Game Production experience, participant and winner in 2 student game competitions
  • Advanced Real-Time Rendering
  • Advanced Animation Programming
  • Advanced Seminar in Game Programming: Debugging
  • Camera Shy, Gameplay/Graphics Programmer, 2020

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text