I'm a game programmer specializing in gameplay and systems programming. I enjoy solving problems regardless of difficulty or complexity, and I like giving my teammates both the features they request and the documentation required to quickly add them to the build. I'm a quick learner, and I like sharing my discoveries with others.
An explanation of the architecture behind a melee spell system.
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
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