Class:

Senior Production

Year:

2011

Technology:

Unreal Development Kit

Description:

In the distant future, mankind is a docile race.  After thousands of years of technological progress, the world has left its destiny in the care of a benevolent supercomputer.  One man stands apart, choosing to explore this strange world.  Gifted with the ability to teleport, he seeks new challenges while rediscovering his lost humanity. Using teleportation to quickly “blink” across the environment, he has to navigate the computer’s obstacles and challenges.  Evading laser security grids, meta-circuits, anti-teleportation fields, auto-turrets, and more, he travels from the safety of the computer’s influence through the remnants of humanity’s past. Blinkman transports you to a stunning, if not disturbing, vision of a utopian future.

Created By:

ART
Tyler Clark, Game Art and Animation
Benjamin Gerowe, Game Art and Animation
Alex May, Game Art and Animation
Emilie Rodgers, Game Art and Animation
Alek Taraskewich, Game Art and Animation
Joshua Terry, Game Art and Animation

DESIGN AND PROGRAMMING
John “Max” Davis, Game Design
Mark Desmarais, Game Design
Ray Ortgeisen, Game Design
Drew Ostojich, Game Design

PRODUCTION
Dan Porter, Game Design

QUALITY ASSURANCE
Chris Ferguson, Game Design
Bryan Hare, Game Programming
Justin Loomis, Game Design
Steven Siegel, Game Design

SOUND
Bernard “Buzz” Ambroseno, Game Design
Logan Dwight, Game Art and Animation