Class:

Senior Production

Year:

2010

Technology:

Unity 3D

Description:

Requiem is a widescreen 3D Vertical shooter or Sh’mup based upon “Requiem”, Wolfgang Mozart’s last opera. The player plays as a retired military inventor commissioned to destroy the weapons he had spent his life creating. The narrative is a derivative of “Requiem” the opera as well as aspects of Wolfgang Mozart’s life. Each level in the game is based upon a different song from “Requiem”, and the events, attacks, flybys, etc. of the AI is all timed to the music. Requiem uses an experience based purchasing system to control difficulty and provide replayability.

Created By:

ART
Husam Al-Ziab, Game Art and Animation
Taylor Bjorndahl, Game Art and Animation
Ryan Fitton, Game Art and Animation
Dan Hart, Game Art and Animation
Dan Peavey, Game Art and Animation

DESIGN
Auston Montville, Game Design
Rob Witbeck, Game Design

PRODUCTION
Joel Pelletier, Game Design

PROGRAMMING
Dan Rossi, Game Programming
Alex Tabor, Game Programming

QUALITY ASSURANCE
Douglas Miller, Game Design