Natalie Basile
Game Design Major
Mid-Death Crisis - Lead Designer
Harper Bennett
Game Design Major
Molementum - Production
Keegan Buckingham
Game Design Major
SYNC - Systems & Technical Designer
William Chrin
Game Design Major
Thing & Fist - Systems Designer
Max Cohen
Game Design Major
Thing & Fist - Systems Designer
Jacob Davis
Game Design Major
Riptide - UI Designer
William Esancy
Game Design Major
Molementum - Level Design
Andrew Fay
Game Design Major
Molementum - Level Design
Joshua Guptill
Game Design Major
SYNC - Product Owner
Ethan Helms
Game Design Major
SYNC - UI/UX Designer
Isaac (Salsa) Hessel-Robinson
Game Design Major
Molementum - Systems Design
Benjamin House-Kelly
Game Design Major
Riptide - Weapons Designer
Philip Kachura
Game Design Major
Thing & Fist - UI/UX Designer
Jackson Klein
Game Design Major
Molementum - Systems Design
William Kligerman
Game Design Major
Mid-Death Crisis - Level Designer
Bryant Koziol
Game Design Major
SYNC - Narrative Designer
Dillon Landry
Game Design Major
Thing & Fist - Systems Designer
Ethan Levine
Game Design Major
Thing & Fist - Lead Game Designer
Alissa Liu
Game Design Major
Riptide - Lead Designer
Jackson Miller
Game Design Major
Mid-Death Crisis - Narrative Designer
Robert Niewodowski
Game Design Major
Molementum - Level Design
Kyle Oeze
Game Design Major
Thing & Fist - Level Designer
Gerrit Pottmeyer
Game Design Major
Riptide - Level Designer
Joseph Romanowski
Game Design Major
Mid-Death Crisis - Product Owner
Molementum - Contracted Voice Actor for the Mastermind
Nicolletta Rothschild
Game Design Major
Riptide - Lead UX Designer
Sam Sussman
Game Design Major
SYNC - Lead Designer
Sasha Tschernisch
Game Design Major
SYNC - Narrative Designer