Natalie Basile
Game Design Major
Mid-Death Crisis - Lead Designer
Harper Bennett
Game Design Major
Molementum - Production
Justin Bissonette
Game Art Major
Molementum - 3D Art
Lillian Bonnell
Game Art Major
SYNC - Character Artist
Eugene Bryant Jr
Game Programming Major
Molementum - Gameplay Program
Keegan Buckingham
Game Design Major
SYNC - Systems & Technical Designer
Riley Burns
Game Sound Design Major
Thing & Fist - Lead Sound Designer
William Chrin
Game Design Major
Thing & Fist - Systems Designer
Noah Cichowlas
Game Sound Design Major
Riptide - Lead Sound Designer
SYNC - Composer
Thing & Fist - Composer
Max Cohen
Game Design Major
Thing & Fist - Systems Designer
Eva Colabatistto
Game Art Major
Thing & Fist - Environment and Prop Artist
Samuel Dansereau
Game Programming Major
Thing & Fist - Lead Programmer
Catherine Davey
Game Art Major
Riptide - Environment Art
Jacob Davis
Game Design Major
Riptide - UI Designer
Nicolas Delbue
Game Programming Major
Riptide - Lead Programmer
Nathan Desjardins
Game Programming Major
SYNC - VFX Artist &Programmer
Olivia DiPrizio
Game Art Major
Mid-Death Crisis - Environment Artist
Harry Dorer
Game Programming Major
SYNC - Systems Programmer
Osiah Dorman
Game Sound Design Major
Molementum - Lead Sound Design
Riptide - Sound Designer
Dillon Drummond
Game Programming Major
Mid-Death Crisis - Gameplay Programmer
SYNC - Graphics Programmer
Khira Dwyer
Game Art Major
SYNC - Character Animator
Wisdom Edwards
Game Art Major
Mid-Death Crisis - Voice Actor - Zeb/Lich
Thing & Fist - Creative Director
Yuuki Endo
Game Programming Major
Molementum - General Program
William Esancy
Game Design Major
Molementum - Level Design
Andrew Fay
Game Design Major
Molementum - Level Design
Andrew Feddersen
Game Programming Major
Thing & Fist - Systems Programmer
Henry Foley
Game Art Major
Riptide - Lead Artist
Samuel Fox
Game Programming Major
SYNC - AI Programmer
Quincy Gomes-Cedeno
Game Programming Major
Mid-Death Crisis - Lead Producer
Andrew Griffin
Game Programming Major
SYNC - Lead Programmer
Joshua Guptill
Game Design Major
SYNC - Product Owner
Ethan Helms
Game Design Major
SYNC - UI/UX Designer
Isaac (Salsa) Hessel-Robinson
Game Design Major
Molementum - Systems Design
Benjamin House-Kelly
Game Design Major
Riptide - Weapons Designer
Philip Kachura
Game Design Major
Thing & Fist - UI/UX Designer
Madeline Kane
Game Art Major
Mid-Death Crisis - Lead Artist
Nicholas Kasprzak
Game Programming Major
Riptide - AI Programmer
Jackson Klein
Game Design Major
Molementum - Systems Design
William Kligerman
Game Design Major
Mid-Death Crisis - Level Designer
Bryant Koziol
Game Design Major
SYNC - Narrative Designer
Andrea Kutsup
Game Art Major
SYNC - Lead Artist
Dillon Landry
Game Design Major
Thing & Fist - Systems Designer
Ethan Levine
Game Design Major
Thing & Fist - Lead Game Designer
Alissa Liu
Game Design Major
Riptide - Lead Designer
Jesse Mazza
Game Art Major
SYNC - Environment Artist
Lily McMurtrie
Game Art Major
Riptide - Vehicle and Weapon Artist
Jackson Miller
Game Design Major
Mid-Death Crisis - Narrative Designer
Zach Navarro
Game Art Major
Riptide - Environment Art
Leah Nelson
Game Art Major
Molementum - Environment Art
Brielle Nestler
Game Art Major
Mid-Death Crisis - Character Artist
Aster Nie
Game Programming Major
Molementum - Physics Programmer
Robert Niewodowski
Game Design Major
Molementum - Level Design
Wolde North
Game Business & Publishing Major
Mid-Death Crisis - Publishing Contractor
Molementum - Business Consultant
Riptide - Business & Publishing Consultant
SYNC - Publisher
Thing & Fist - Publishing Consultant
Kyle Oeze
Game Design Major
Thing & Fist - Level Designer
Patrick Persin
Game Business & Publishing Major
Mid-Death Crisis - Marketing Contractor
Molementum - Business Consultant
Riptide - Social Media Manager (Tiktok)
SYNC - Marketing
Thing & Fist - Marketing Consultant
Davin Pettingill
Game Art Major
SYNC - Weapon Artist
Gerrit Pottmeyer
Game Design Major
Riptide - Level Designer
Maxim Rasnovski
Game Sound Design Major
SYNC - Lead Sound Designer
Kiera Robie
Game Art Major
Molementum - Environment Art
Merle Roji
Game Programming Major
Riptide - Systems Programmer
Joseph Romanowski
Game Design Major
Mid-Death Crisis - Product Owner
Molementum - Contracted Voice Actor for the Mastermind
Nicolletta Rothschild
Game Design Major
Riptide - Lead UX Designer
David Silverman
Game Programming Major
Thing & Fist - Systems Programmer
Graham Sullivan
Game Sound Design Major
Mid-Death Crisis - Lead Audio Designer
Molementum - Contracted pianist
Sam Sussman
Game Design Major
SYNC - Lead Designer
William Toth
Game Art Major
SYNC - Environment Artist
Sasha Tschernisch
Game Design Major
SYNC - Narrative Designer
Nicholas Tvaroha
Game Programming Major
SYNC - Generalist Programmer
Daniel van Duzer
Game Art Major
Riptide - 2D Artist
Thomas Wagner
Game Programming Major
Riptide - VFX Programmer
Avery Whitehead
Game Art Major
Thing & Fist - UI/UX Artist