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Systems and UI Designer - Monolithic
Game Design, Game Programming Minor

Self-motivated Game Designer with a Game Programming minor who collaborates in a creative and technical environment to create a shared vision among group members. Primarily a designer but also a Certified Scrum Master who systematically organizes ideas, delegates tasks, and facilitates group communication.

professional qualifications

  • Technical Design
  • Systems Design
  • Prototyping
  • Project Leadership
  • Documentation
  • Game Balancing
  • Narrative Design
  • Tabletop RPG Development

technical expertise

  • C++ / C# / Visual Studio
  • Unreal Engine
  • Unity Engine
  • Scrum
  • Source Control (Git, SVN)
  • The Adobe Suite
  • Autodesk Maya
  • Strong mathematics background

development expertise

  • Game Design Internship, Disruptor Beam
  • Lead Producer on Querent, a published tabletop RPG
  • VR User Experience Designer on VARISES, Emergent Media Center
  • 4 yrs Game Design/Game Programming Experience