Graduates

Jamie Abar
Game Art Major
Camera Shy - Lead Artist
Felix Abbott
Game Programming Major
Achromatic - Tools/AI Programmer
Nicholas Adams
Game Design Major
Project Nautilus - Product Owner, Level Designer
Nick Alibrio
Game Production Management Major
The Exaggerated Epoch of Edward O’Hare - Lead Producer, Scrum Master (UI/UX Team)
Steven Annunziato
Game Programming Major
Ashes to Ashes - Lead Programmer, Graphics Engineer
Joseph Apicella
Game Design Major
Cash Force - Combat / Systems Design
Ryan Apigian
Game Production Management Major
Live/Wire - Team Lead, Lead Producer
Matthew Aquino
Game Programming Major
Camera Shy - Gameplay/General Programmer
Scott Aquino
Game Programming Major
Eira: Echoes of Adventure - Lead Programmer/Systems Programmer
Samantha Arehart
Game Art Major
Monolithic - Lead Artist, 2-D Artist
Maya Armas
Game Design Major
Frog Bath - Level Designer/ Game Testing
Michael Aucella
Game Art Major
Axecutioners - 2D and 3D Character artist, animator
Nik Bair
Game Programming Major
Monolithic - Lead Programmer, Systems Programming
David Bakaleinik
Game Programming Major
SCORCH - Gameplay Programmer
Evan Barker
Game Design Major
Mapstermind - Lead Level Designer
Alex Barnett
Game Production Management Major
Project Nautilus - Producer, Marketing Lead
Natalie Basile
Game Design Major
Mid-Death Crisis - Lead Designer
Rory Beebout
Game Programming Major
Not Quite Immortal - Graphics Programmer, Systems Programmer
Nathaniel Beeler
Game Production Management Major
Arcanima - Project Manager
Cameron Belcher
Game Programming Major
Cash Force - AI Programming
Julian Benchimol
Game Design Major
The Exaggerated Epoch of Edward O’Hare - Level Designer, Narrative Designer
Harper Bennett
Game Design Major
Molementum - Production
Alisha (Leasha) Bernadin
Game Art Major
That Potato Game - Animator, Rigging
Jacob Biederman
Game Programming Major
Frog Bath - Repository Manager, General Programmer
Justin Bissonette
Game Art Major
Molementum - 3D Art
Spencer Bohl
Game Programming Major
Project Nautilus - Gameplay, AI, Generalist Programmer
Marc Bonilla
Game Design Major
Just Golf - Systems Designer
Lillian Bonnell
Game Art Major
SYNC - Character Artist
Brandon Boras
Game Programming Major
Project Nautilus - Gameplay Programming, Version Control Lead
Mark Botaish
Game Programming Major
Just Golf - Lead Programmer
RJ Bourdelais
Game Programming Major
Guilded - Tools Programmer
Michael Bowen
Game Programming Major
Dead Pedal - Lead Programmer
Kinsey Bowensmith
Game Production Management Major
Mapstermind - Scrum Team Lead, Lead Marketing, Production Manager
Kelly Brady
Game Design Major
Live/Wire - Testing Lead
Julia Broman
Game Art Major
Live/Wire - Rigging & Animation Specialist
Shakeem Brown
Game Programming Major
That Potato Game - Gameplay Programmer, Physics Programmer
Cedric Brownewell
Game Design Major and Game Programming Major
Live/Wire - Systems Desginer, Balancing Designer
Eugene Bryant Jr
Game Programming Major
Molementum - Gameplay Program
Quincy Buchanan
Game Programming Major
Polaris Postal Service - Graphics Programmer
Keegan Buckingham
Game Design Major
SYNC - Systems & Technical Designer
Riley Burns
Game Sound Design Major
Thing & Fist - Lead Sound Designer
Sage Burns
Game Design Major
Camera Shy - Level Design
Abby Caldwell
Game Art Major
Kessler Syndrome - Environment Artist
Sean Callanan
Game Production Management Major
Little Bo Reap - Lead Producer, Scrum Master
Tim Carbone
Game Design Major and Game Programming Major
Box Voyage - Systems/Technical Designer
David Carey
Game Design Major
Monolithic - Gameplay Designer
Jennie Casale
Game Art Major
Polaris Postal Service - Environment/2D Artist
Sasha Chacon
Game Art Major
Mapstermind - Game Environments Artist
Gavin Chambers
Game Design Major
Symbiotic - Product Owner & Lead Designer
Sky Chandler
Game Art Major
Arcanima - 2D Artist & Concept Artist
Asher Chase
Game Production Management Major
Arcanima - Business Publishing/ScrumMaster
Andrew Chepega
Game Design Major
Monolithic - Lead Designer
William Chrin
Game Design Major
Thing & Fist - Systems Designer
Robert Christensen
Game Programming Major
That Potato Game - Lead Programmer, Systems & UI Programmer
Henry Chronowski
Game Programming Major
Planetary Planter - Graphics Programmer
Jared Ciano
Game Design Major
Eira: Echoes of Adventure - Testing and QA Lead, Systems Designer
Noah Cichowlas
Game Sound Design Major
Riptide - Lead Sound Designer
SYNC - Composer
Thing & Fist - Composer
Lillian Clark
Game Art Major
Sunline - Animator
Adam Clarke
Game Programming Major
Box Voyage - Gameplay Programmer
Overgrown - Tools and Systems Programmer
Alina Coffey
Game Art Major
RagBrawl - UI/UX Artist
Max Cohen
Game Design Major
Thing & Fist - Systems Designer
Eva Colabatistto
Game Art Major
Thing & Fist - Environment and Prop Artist
Ana Collins
Game Design Major
RagBrawl - Level Designer
John Connelly
Game Programming Major
Install Wizard - Gameplay Progammer, Systems Programmer
Matthew Conrad
Game Art Major
Project Nautilus - Environment Artist, Texture Artist, Level Designer
Matthew Conrad
Game Art Major
Live/Wire - Contract Prop Artist
Ariana Cook
Game Design Major
Overgrown - Lead Designer
Benjamin Cooper
Game Programming Major
SCORCH - AI Programmer
Dianna Cornett
Game Programming Major
Achromatic - UI Programmer
Ryan Corning
Game Production Management Major
Sunline - Producer / Scrum Master
Ashley Corrado
Game Art Major
Just Golf - Animation and Prop Artist
Samuel Côté
Game Design Major
Kessler Syndrome - Systems Designer
Ella Countess
Game Art Major
That Potato Game - Lead Artist, Environment Artist
Paul Criscione
Game Production Management Major
Not Quite Immortal - Producer/Games Testing Liaison
Maya D’Amico
Game Art Major
Ashes to Ashes - Lead Animator & Rigging Artist
Nick DaCosta
Game Programming Major
Through Rust We Are Returned - Tools Programmer, Gameplay/Systems Programmer
Samuel Dansereau
Game Programming Major
Thing & Fist - Lead Programmer
Catherine Davey
Game Art Major
Riptide - Environment Art
Benjamin Davies
Game Art Major
Not Quite Immortal - Technical/Environment Artist
Jacob Davis
Game Design Major
Riptide - UI Designer
Riley Davis
Game Design Major
Dead Pedal - Narrative Designer
Colin Deane
Game Programming Major
RagBrawl - Lead Programmer, Network Programmer
Nicolas Delbue
Game Programming Major
Riptide - Lead Programmer
Nicholas Deluzio
Game Design Major
Eira: Echoes of Adventure - Lead Audio Designer
Gregory Desiato
Game Art Major
Dead Pedal - Lead Artist, Environment Artist
Nathan Desjardins
Game Programming Major
SYNC - VFX Artist &Programmer
Avery Dibble
Game Programming Major
Monolithic - AI Programmer
Riley Dickerson
Game Production Management Major
Junk Punk Arena - Lead Producer, Social Media Manager
Adam Dionne
Game Art Major
Overgrown - Character Artist 3D Modeler
Olivia DiPrizio
Game Art Major
Mid-Death Crisis - Environment Artist
Jack Dirstine
Game Design Major
Sunline - QA Lead
Harry Dorer
Game Programming Major
SYNC - Systems Programmer
Osiah Dorman
Game Sound Design Major
Molementum - Lead Sound Design
Riptide - Sound Designer
Dillon Drummond
Game Programming Major
Mid-Death Crisis - Gameplay Programmer
SYNC - Graphics Programmer
Khira Dwyer
Game Art Major
SYNC - Character Animator
Stone Eaton
Game Art Major
Sunline - Animation Lead
Nicholas Eckstein
Game Programming Major
Box Voyage - Systems Programmer
Jeremy Edwards
Game Design Major
Dead Pedal - Technical Narrative Designer
Wisdom Edwards
Game Art Major
Mid-Death Crisis - Voice Actor - Zeb/Lich
Thing & Fist - Creative Director
Jason Ehrlich
Game Programming Major
Symbiotic - AI Programmer
Bradley Ellis
Game Design Major
Just Golf - Level Designer
Wesley Elmer
Game Design Major
Project Nautilus - Design Lead, UI Designer
Camden Emery
Game Art Major
Little Bo Reap - Lead Artist, Animator
Yuuki Endo
Game Programming Major
Molementum - General Program
William Esancy
Game Design Major
Molementum - Level Design
Edison Estes
Game Design Major
SCORCH - Lead Designer
Jae Ettinger
Game Art Major and Game Design Major
Monolithic - Sound Designer
Connor Evans
Game Design Major
Ashes to Ashes - Product Owner, Design Lead, Systems Designer
Patrick Fagan
Game Programming Major
RagBrawl - Gameplay Programmer
Andrew Fay
Game Design Major
Molementum - Level Design
Andrew Feddersen
Game Programming Major
Thing & Fist - Systems Programmer
Egor Fesenko
Game Programming Major
Project Nautilus - UI Programmer, Systems Programmer, Optimization Programmer
Montgomery Fish
Game Production Management Major
Little Bo Reap - Producer, QA Analyst
Henry Foley
Game Art Major
Riptide - Lead Artist
Avery Follett
Game Programming Major
Polaris Postal Service - AI/Gameplay Programmer
Josh Forchheimer
Game Design Major
Box Voyage - Lead Audio Designer/Tech Designer
Christopher Foster
Game Programming Major
Symbiotic - Lead Programmer & Team Lead
Samuel Fox
Game Programming Major
SYNC - AI Programmer
Rhys Frampton
Game Design Major
Live/Wire - Product Owner, Lead Narrative Designer
Lansingh Freeman
Game Programming Major
SCORCH - Lead Programmer Systems Programmer
Jeffrey Friedman
Game Design Major
Guilded - Narrative Designer
Elliott Friedrichs
Game Design Major
Arcanima - Systems Designer, Level Designer & Narrative Designer
Emmett Friedrichs
Game Design Major
Cash Force - Level Design / Product Owner
Zachary Frye
Game Production Management Major
Install Wizard - Marketing, Publishing Support
Junk Punk Arena - Publishing Support
Live/Wire - Publishing Support
Overgrown - Marketing Publishing Support
Polaris Postal Service - Marketing, Publishing Support
SCORCH - Marketing, Publishing Support
The Exaggerated Epoch of Edward O’Hare - Publishing Support
Cole Gagnon
Game Design Major
Not Quite Immortal - Product Owner/Lead Designer
Donovan Garcia-Buckler
Game Production Management Major
Project Nautilus - Producer, Publishing Lead
Alexa Gardner
Game Production Management Major
RagBrawl - Producer, Publishing, Marketing
Lake Gildner-Blinn
Game Art Major
Mapstermind - Game Environment Artist
Zachary Ginsburg
Game Design Major
Planetary Planter - Narrative Designer
Giancarlo Gioielli
Game Design Major
The Exaggerated Epoch of Edward O’Hare - Combat Designer, Narrative Designer
William Goetz
Game Design Major
Cash Force - Experience / Systems Design
Jason Gold
Game Programming Major
Overgrown - Systems Programmer
Evan Goldring
Game Design Major
Live/Wire - Level Designer, Environment Artist
Quincy Gomes-Cedeno
Game Programming Major
Mid-Death Crisis - Lead Producer
Alex Goodman
Game Art Major
Achromatic - Lead Character Artist
Josh Grazda
Game Programming Major
Cash Force - Lead Gameplay / Systems Programmer
Hannah Greiner
Game Art Major
Eira: Echoes of Adventure - Technical Artist
Andrew Griffin
Game Programming Major
SYNC - Lead Programmer
James Griffiths
Game Programming Major
Guilded - Lead Programmer, Systems Programmer
Genevieve Guimond
Game Design Major
Guilded - Narrative Designer
Joshua Guptill
Game Design Major
SYNC - Product Owner
Brianna Haller
Game Art Major
Dead Pedal - Environment/Material Artist
Zoe Hammonds
Game Art Major
Just Golf - Prop and Material Artist
Brian Harney
Game Production Management Major
Camera Shy - Producer / QA Liaison
Garrett Harriman
Game Design Major
Box Voyage - Level/Puzzle Designer
Daniel Hartman
Game Programming Major
Planetary Planter - Gameplay Programmer
Clementine Hassouni
Game Programming Major
Sunline - Gameplay/Systems/Graphics Programmer
Ethan Heil
Game Programming Major
Mapstermind - Lead Programmer, Graphics/Systems Programmer
Ethan Helms
Game Design Major
SYNC - UI/UX Designer
Kelly Herstine
Game Programming Major
Cash Force - Gameplay / General Programmer
Isaac (Salsa) Hessel-Robinson
Game Design Major
Molementum - Systems Design
Walter Hill III
Game Programming Major
Box Voyage - Lead Systems Programmer
Stephen Hill
Game Programming Major
The Exaggerated Epoch of Edward O’Hare - Combat Programmer, Gameplay Programmer
Evan Hintz
Game Design Major
Arcanima - Lead Designer & Narrative Designer
Michael-Paul Ho-Kang-You
Game Production Management Major
Eira: Echoes of Adventure - Lead Producer/Scrum Master
Perci Hon-Anderson
Game Art Major
RagBrawl - Lead Animator
Brynn Hooper
Game Art Major
Dead Pedal - Technical Artist
RagBrawl - Product Owner, Tech Artist
Benjamin House-Kelly
Game Design Major
Riptide - Weapons Designer
Cameron Howell
Game Art Major
The Exaggerated Epoch of Edward O’Hare - Lead Artist, Technical Artist VFX & Animations
Sophia Huang
Game Art Major
Install Wizard - General 2D Artist
Ben Hubner
Game Programming Major
Live/Wire - Lead Gameplay Programmer, Lead Systems Programmer
Matthew Huddleston
Game Design Major
SCORCH - Narrative Designer
Jessica Hunsberger
Game Art Major
Little Bo Reap - VFX Artist, Technical Artist
Andrew Hunt
Game Programming Major
RagBrawl - Gameplay Programmer, Dev-Ops
John Imgrund
Game Programming Major
Monolithic - Networking Programmer
Mollie Ingleston
Game Production Management Major
Kessler Syndrome - QA Manager/Scrum Master
Ryan Inzeo
Game Production Management Major
Install Wizard - Marketing, Publishing Support
Live/Wire - Publishing Support
Overgrown - Testing Manager Business Support
Polaris Postal Service - Marketing, Publishing Support
SCORCH - Marketing, Publishing Support
David Iooss
Game Production Management Major
The Exaggerated Epoch of Edward O’Hare - Associate Producer, Scrum Master (Level Team)
Carter Ivancic
Game Design Major
Sunline - UI/UX Designer
Alex Jaeger
Game Programming Major
Mapstermind - Gameplay/UI Programmer
Petra Jarrett
Game Design Major
Install Wizard - Level Designer, Game Designer
Jimmy Jiang
Game Art Major
RagBrawl - Lead Artist, Environment Artist
Maxwell Johnson
Game Design Major
Guilded - Audio Designer
Olivia Jones
Game Art Major
Arcanima - 2D Artist & Animator
Eddie Juarez
Game Design Major
Mapstermind - Product Owner, Lead Designer, UI/UX Designer
Olga Kachura
Game Art Major
Junk Punk Arena - 3D artist, Prop Artist
Philip Kachura
Game Design Major
Thing & Fist - UI/UX Designer
Osage Kaczor
Game Design Major
Live/Wire - Level Designer
Madeline Kane
Game Art Major
Mid-Death Crisis - Lead Artist
Michael Kashian
Game Programming Major
Axecutioners - Gameplay Programmer, Repo Master
Nicholas Kasprzak
Game Programming Major
Riptide - AI Programmer
Ian Kehoe
Game Production Management Major
Overgrown - Product Owner Producer
Colin Keilbach
Game Programming Major
Arcanima - Lead Programmer
Andrew Kerwood
Game Design Major
Not Quite Immortal - Narrative Designer
Isabella King
Game Art Major
Dead Pedal - Character/Hard Surface Artist
Louis Klarfeld
Game Production Management Major
Cash Force - Producer / QA Liaison
Jackson Klein
Game Design Major
Molementum - Systems Design
William Kligerman
Game Design Major
Mid-Death Crisis - Level Designer
Nicholas Kline
Game Art Major
Cash Force - Rigging (Freelance)
Eira: Echoes of Adventure - Lead Artist/Animator
Jason Kmieciak
Game Programming Major
Kessler Syndrome - Lead System/gameplay
Kathryn Komerska
Game Art Major
Little Bo Reap - Environment Artist
Evan Koppers
Game Programming Major
Sunline - Tools/Animation/Gameplay Programmer
Charlie Kowalski
Game Programming Major
Achromatic - Lead Programmer, AI Programmer, Gameplay/Systems Programmer
Bryant Koziol
Game Design Major
SYNC - Narrative Designer
Andrea Kutsup
Game Art Major
SYNC - Lead Artist
Brandon L'Abbe
Game Programming Major
Project Nautilus - Tools & Pipeline Programming, Sound Programming
Alex LaBella
Game Art Major
SCORCH - Character and Prop Artist
Matthew Laflamme
Game Design Major
Mapstermind - Level Designer
Maliki LaForce
Game Production Management Major
Ashes to Ashes - Lead Producer, Digital Marketing Lead
Austin Laimos
Game Programming Major
Guilded - Generalist Programmer
Colton Lambert
Game Design Major
Ashes to Ashes - Level Designer
Tyler Lamon
Game Design Major
Junk Punk Arena - Lead Level Designer, Product Owner
Dillon Landry
Game Design Major
Thing & Fist - Systems Designer
Alex Lanthier
Game Design Major
That Potato Game - Systems Designer
Max Laudenslager
Game Art Major
Eira: Echoes of Adventure - Environmental Artist
Jacob Lazarek
Game Art Major
Planetary Planter - Environment Artist
Jackson LeBlanc
Game Production Management Major
Mapstermind - Production Manager, Lead QA Manager, Wiki Manager
Gavin Lechner
Game Programming Major
Sunline - Lead Programmer, UI & Audio Programmer
Allyson Lee
Game Art Major
Sunline - Environment Artist
Michelle Lee
Game Art Major
Box Voyage - Room/Prop Artist
Ethan Levine
Game Design Major
Thing & Fist - Lead Game Designer
Karl Lewis
Game Design Major and Game Programming Major
Cash Force - Lead/Technical Designer
Chun Tao Lin
Game Programming Major
Install Wizard - AI Programmer, UI Programmer
Anders Lindberg
Game Art Major
Symbiotic - Animator
Benji Linden
Game Design Major
Axecutioners - Product Owner, Technical Designer
Connor Little
Game Design Major
Just Golf - Systems Designer
Dyson Little
Game Programming Major
SCORCH - AI Programmer
Alissa Liu
Game Design Major
Riptide - Lead Designer
Jennifer Loefstedt
Game Art Major
Achromatic - Environment Artist
Jack Long
Game Design Major
Polaris Postal Service - Producer Owner/UI/UX Designer
Matthew Lovetere
Game Design Major
Sunline - Lead Designer
Jason Lucas
Game Production Management Major
The Exaggerated Epoch of Edward O’Hare - QA Manager, Scrum Master (Combat Team) Community Manager Voice Actor
Nathan Luman
Game Art Major
Planetary Planter - Environment Artist
Aaron Lurie
Game Programming Major
Axecutioners - Lead Programmer, AI Programmer
Andrew Macdonald
Game Design Major
Eira: Echoes of Adventure - Narrative Designer
Olli Machina
Game Programming Major
Mapstermind - Gameplay Programmer, Sound Designer
Anna MacLean
Game Art Major
Kessler Syndrome - 3D animator and Rigger
Grace Magnant
Game Art Major
Guilded - Lead Artist, Environment Artist
Alex Mannion
Game Art Major
Polaris Postal Service - Lead/Environment Artist
Anna Margotta
Game Design Major
Polaris Postal Service - Narrative/Systems Designer
Justin Marko
Game Programming Major
That Potato Game - General programmer, Gameplay programmer
Stefan Marshall
Game Art Major
Just Golf - Lead Artist and Product Owner
Katrina Mason
Game Art Major
Polaris Postal Service - Character Artist and Animator
Hannah Mata
Game Art Major
Overgrown - UI Artist 2D Artist
Grady Mayo
Game Programming Major
Polaris Postal Service - Lead/Physics Programmer
Jesse Mazza
Game Art Major
SYNC - Environment Artist
Chris McCammon
Game Production Management Major
Camera Shy - Lead Producer / Project Manager
Frannie McCarthy
Game Art Major
Little Bo Reap - Character Artist
John McCorkle
Game Design Major
Achromatic - Level/Sound Designer
Owen McCready
Game Production Management Major
Live/Wire - Assoicate Producer, Social Media Organizer
Parker McDermott
Game Production Management Major
Axecutioners - Scrum Master, Producer
Spencer McKeown
Game Art Major
That Potato Game - Character Artist, VFX/Concept Artist
Lily McMurtrie
Game Art Major
Riptide - Vehicle and Weapon Artist
Robert Meech
Game Design Major
Camera Shy - Lead Designer
Ian Melvin
Game Programming Major
Dead Pedal - Systems/UI Programmer
Marianna Messana
Game Art Major
Guilded - Character Artist
Gregory Miller
Game Design Major
Install Wizard - Level Designer, Narrative Designer
Jackson Miller
Game Design Major
Mid-Death Crisis - Narrative Designer
Dylan Milligan
Game Design Major
Kessler Syndrome - Lead/Level Designer
Isaac Mills
Game Art Major
Box Voyage - Lead Artist, VFX/Animation
Kayla Miskiv
Game Design Major and Game Programming Major
Monolithic - Systems and UI Designer
Makayla Montes
Game Art Major
Monolithic - 3-D Character Artist
Jodi Moore
Game Art Major
SCORCH - Lead Artist Environment Artist
Riley Morrissey
Game Art Major
Camera Shy - Environment / Prop Artist
Aidan Murphy
Game Programming Major
Symbiotic - Lead Programmer & Team Lead
Cameron Murphy
Game Design Major
Install Wizard - Lead Designer, System/Technical Designer
Carmen Murphy
Game Design Major
Little Bo Reap - Progression Designer, Balance Designer
Kyle Murray
Game Programming Major
Through Rust We Are Returned - Lead Programmer, Gameplay/Systems Programmer
Anastasia Myer
Game Art Major
Achromatic - Lead Environment Artist
Zach Navarro
Game Art Major
Riptide - Environment Art
Zachary Neiheiser
Game Design Major
Junk Punk Arena - Lead Story Writer
Demetrius Nekos
Game Programming Major
Little Bo Reap - Lead Programmer, Gameplay Programmer
Leah Nelson
Game Art Major
Molementum - Environment Art
Tessa Nelson
Game Art Major
Overgrown - Environment Artist 3D Modeler
Brielle Nestler
Game Art Major
Mid-Death Crisis - Character Artist
Aster Nie
Game Programming Major
Molementum - Physics Programmer
Robert Niewodowski
Game Design Major
Molementum - Level Design
Wolde North
Game Business & Publishing Major
Mid-Death Crisis - Publishing Contractor
Molementum - Business Consultant
Riptide - Business & Publishing Consultant
SYNC - Publisher
Thing & Fist - Publishing Consultant
Aiden O'Connor
Game Design Major and Game Programming Major
Frog Bath - Lead Level Designer, Audio Designer, Music Composer
Michael O'Donnell
Game Design Major
Axecutioners - Sound Designer
Kyle Oeze
Game Design Major
Thing & Fist - Level Designer
James Ofori
Game Design Major
Mapstermind - Systems Designer
Brittany Ollendieck
Game Art Major
Symbiotic - Lead Artist & Team Lead
Nico Omenetto
Game Programming Major
Kessler Syndrome - UI/Graphics Programmer
Benjamin Operhall
Game Design Major
Achromatic - Lead Designer
Blade Osborn
Game Art Major
Project Nautilus - Animator, Rigging Artist
Joseph Packard
Game Art Major
Axecutioners - Lead Artist, 3D Environment Artist
Anthony Pascone
Game Programming Major
Just Golf - Programmer
Oliver Patric
Game Art Major
Monolithic - 3-D Environment Artist
Amelia Payne
Game Programming Major
SCORCH - UI/UX Programmer
Brooke Pendleton
Game Art Major
Junk Punk Arena - Lead Artist, 2D Artist
Nicholas Perell
Game Programming Major
Project Nautilus - Technical Director, Narrative Director
Eliana Perez
Game Programming Major
Live/Wire - UI Programmer
Patrick Persin
Game Business & Publishing Major
Mid-Death Crisis - Marketing Contractor
Molementum - Business Consultant
Riptide - Social Media Manager (Tiktok)
SYNC - Marketing
Thing & Fist - Marketing Consultant
Chase Peterson-Gurak
Game Art Major
Planetary Planter - Animator
Leah Peterson
Game Art Major
Sunline - Lead Artist
Davin Pettingill
Game Art Major
SYNC - Weapon Artist
Zachary Phillips
Game Design Major and Game Programming Major
Guilded - Lead/Systems Designer, Product Owner
Andersen Pinckney
Game Design Major
Eira: Echoes of Adventure - Lead Designer/Product Owner
Maggie Pono
Game Design Major
That Potato Game - Lead Designer, Narrative Designer
Gerrit Pottmeyer
Game Design Major
Riptide - Level Designer
Will Powers
Game Sound Design Major
Kessler Syndrome - Lead Sound Designer/Product Owner
Kevin Pozucek
Game Design Major
RagBrawl - Systems Designer, Level Designer
Nathan Preston
Game Design Major
Dead Pedal - Level Designer
Robert Price
Game Design Major and Game Programming Major
Frog Bath - Systems Designer, Game Testing
Dominic Prignano
Game Design Major
Arcanima - UI/UX & Narrative Designer
Llyn Printon
Game Design Major
Symbiotic - Narrative Designer & UI Designer
Griffin Quayle
Game Design Major
Axecutioners - Lead Designer, Systems Designer
Connor Ramsden
Game Programming Major
Junk Punk Arena - Gameplay Programmer, Tools & Middleware Programmer
Matthew Randolph
Game Design Major
SCORCH - Level Designer
Maxim Rasnovski
Game Sound Design Major
SYNC - Lead Sound Designer
Thomas Rebeck
Game Design Major
Polaris Postal Service - Narrative Designer
Brooke Richards
Game Art Major
Kessler Syndrome - Prop Artist
Roland Richardson
Game Art Major
Not Quite Immortal - Lead Artist
Andrew Rimpici
Game Programming Major
Frog Bath - Networking Programmer
Lauren Ritze
Game Design Major
Cash Force - UI, UX / Narrative Design
Devon Roberge
Game Design Major
Just Golf - Level Designer
JJ Robertson
Game Art Major
Frog Bath - Character Animator, VFX Artist
Kiera Robie
Game Art Major
Molementum - Environment Art
Leonardo Robles Gonzalez
Game Design Major
Frog Bath - Lead Systems Designer, UI/UX Designer, Product Owner
Christian Roby
Game Design Major
Sunline - Level Designer
Merle Roji
Game Programming Major
Riptide - Systems Programmer
Miller Roman
Game Programming Major
Polaris Postal Service - Systems/Tool Programmer
Joseph Romanowski
Game Design Major
Mid-Death Crisis - Product Owner
Molementum - Contracted Voice Actor for the Mastermind
Austin Roorda
Game Production Management Major
Cash Force - Lead Producer / Project Manager
Jake Rose
Game Programming Major
Junk Punk Arena - Lead Programmer, Networking Programmer
Nicolletta Rothschild
Game Design Major
Riptide - Lead UX Designer
Tristan Row
Game Design Major
Kessler Syndrome - Narrative Designer
Damien Royer
Game Production Management Major
That Potato Game - Lead Producer, Product Owner
Alec Rubin
Game Art Major
Camera Shy - Animation / VFX Artist
Leanna Russell
Game Art Major
Frog Bath - Lead Artist, Environment Artist
Jason Ryan
Game Art Major
Dead Pedal - Prop Artist
Charlie Sanford
Game Programming Major
Achromatic - Gameplay Programmer, Lead Sound Designer
Nicholas Sanguine
Game Programming Major
Ashes to Ashes - Physics Engineer
Bailey Sargent
Game Design Major
Achromatic - Level Designer
Faith Scarborough
Game Art Major
Overgrown - Lead Artist Animator
Filippo Scarfo
Game Design Major
Junk Punk Arena - Sound Designer, Composer
Cameron Schneider
Game Programming Major
Live/Wire - Lead Programmer, Network Engineer
Theo Schnorrenberg
Game Programming Major
Through Rust We Are Returned - Generalist Programmer
Daniel Schoenfeld
Game Programming Major
Mapstermind - Gameplay Programmer, Sound Designer
Zachary Schwab
Game Programming Major
Little Bo Reap - Systems Programming
Brett Schwartz
Game Production Management Major
Box Voyage - Marketing
Cash Force - Business / Marketing Consultant
Frog Bath - Marketing Consultant
Jake Seide
Game Design Major
Achromatic - Product Owner/Gameplay Designer
Donald Seymour
Game Art Major
Little Bo Reap - Character Artist, Prop Artist
John Seymour
Game Production Management Major
Mapstermind - Lead Game Producer, QA Manager, Publishing Coordinator
Kaylee Sharp
Game Art Major
Cash Force - Character Artist
Alejandro Shaw-Correa
Game Production Management Major
Polaris Postal Service - Producer/Marketing/Publishing
Emma Shea
Game Art Major
Project Nautilus - Animator, Rigging Artist
Eric Shepard
Game Art Major
Install Wizard - Lead Artist, General 3D Artist
Miriam Shuker
Game Design Major
Ashes to Ashes - Narrative Lead
Joseph Siehl
Game Design Major and Game Programming Major
Guilded - Systems Designer, Technical Designer
Michael Silverio
Game Design Major
Little Bo Reap - Lead Designer, Product Owner
David Silverman
Game Programming Major
Thing & Fist - Systems Programmer
Harris Slesar
Game Programming Major
Symbiotic - AI/Gameplay Programmer
Tyler Sloss
Game Programming Major
Arcanima - Tools Programmer
Kaitlyn Small
Game Art Major
Arcanima - Lead Artist & General 3D Artist
Brendan Smith
Game Production Management Major
Axecutioners - Lead Producer, QA Manager
Colton Soneson
Game Programming Major
Live/Wire - Graphics Programmer, VFX Art
Alexis Sophabmixay
Game Art Major
Ashes to Ashes - Character Artist
Michael St. Louis
Game Design Major and Game Sound Design Major
Axecutioners - Composer, Audio Engineer
Parker Staszkiewicz
Game Programming Major
Just Golf - Lead Programmer
Sarah Stearns
Game Art Major
Ashes to Ashes - 3D Environment and Prop Artist
Simon Steele
Game Programming Major
Overgrown - Lead Programmer Audio Technician
Adam Streeter
Game Art Major
Cash Force - Lead Artist / Prop Artist
Graham Sullivan
Game Sound Design Major
Mid-Death Crisis - Lead Audio Designer
Molementum - Contracted pianist
Sam Sussman
Game Design Major
SYNC - Lead Designer
Ryan Swanson
Game Design Major
Overgrown - Level Designer Game Balancing
Brandon Sweet
Game Art Major
SCORCH - Techinical Animator
Lizzy Szymanski
Game Art Major
Arcanima - Lead Producer & Lead Animator
Kenneth Taylor
Game Art Major
Guilded - UI Artist, UI Designer
Joseph Tecce
Game Design Major
Symbiotic - Level Designer & UI Designer
Jack Tenda
Game Art Major
Symbiotic - Lead Environment & Team Lead
Patrick Tennant
Game Art Major
Junk Punk Arena - Environment Artist, Prop Artist
Hunter Tether
Game Art Major
That Potato Game - Prop Artist, UI Artist
Shane Tetro
Game Design Major
RagBrawl - Lead Designer, Sound Designer
Evan Thaxter
Game Design Major
Not Quite Immortal - Technical Designer/Games Testing Liaison
Alex Theodoreu
Game Art Major
Live/Wire - Lead Artist
Andrew Tiller
Game Programming Major
Install Wizard - Systems Programmer, Graphics Programmer
Celina Tong
Game Art Major
Box Voyage - Room/Prop Artist
William Toth
Game Art Major
SYNC - Environment Artist
Katherine Townsend
Game Art Major
That Potato Game - Co-Producer, Scrum Master
Sasha Tschernisch
Game Design Major
SYNC - Narrative Designer
Grace Tuohey-Kay
Game Production Management Major
Achromatic - GTL Manager
Sunline - Lead Producer / Scrum Master / Games Testing Manager
Austin Turk
Game Production Management Major
SCORCH - Associate Producer
Nicholas Tvaroha
Game Programming Major
SYNC - Generalist Programmer
Ava Udelson
Game Sound Design Major
Little Bo Reap - Lead Sound Designer
Ian Urban
Game Design Major
Sunline - Level Designer
Sean Uzar
Game Design Major
Project Nautilus - QA Lead, Systems Designer
Elijah Valcik
Game Art Major
Symbiotic - Character Artist
Daniel van Duzer
Game Art Major
Riptide - 2D Artist
Bram van Overbeeke-Costello
Game Production Management Major
Achromatic - QA Manager, Producer
Sunline - Quantic Foundry / Special Testing Manager
Maxwell Van Walsen
Game Sound Design Major
Ashes to Ashes - Lead Audio Designer
Dead Pedal - VO Engineer
Jonah Vita
Game Art Major
Cash Force - VFX Artist / Animator
Jared Vitchkoski
Game Design Major
RagBrawl - Lead Level Designer
Nico (Jesus) von Friedeburg
Game Sound Design Major
Arcanima - Lead Sound Designer
Benjamin Voter
Game Design Major
Symbiotic - Level Designer & Team Lead
Stephen Vowles
Game Design Major
Frog Bath - Systems Designer, Level Designer
Simon Wagg
Game Design Major
Live/Wire - Lead Gameplay Designer, Lead Sound Designer
Thomas Wagner
Game Programming Major
Riptide - VFX Programmer
Elijah Wakeling
Game Design Major
Planetary Planter - Systems Designer
Daniel Waleik
Game Design Major
Project Nautilus - Level and Encounter Designer
Nathanial Walker
Game Programming Major
Camera Shy - Lead Gameplay Programmer
Max Weintraub
Game Design Major
Junk Punk Arena - Lead UI Designer, QA Lead
Wesley Weitzman
Game Design Major
Camera Shy - VR Interaction Design
Alexander West
Game Programming Major
Camera Shy - Tools Programmer
Wolfgang Westdorp
Game Production Management Major
Junk Punk Arena - Junk Punk Arena’s Spokesperson, Co-Producer
Sophia White
Game Art Major
Mapstermind - Lead Artist, Character Artist, Character Animator
Avery Whitehead
Game Art Major
Thing & Fist - UI/UX Artist
Spencer Whiteway
Game Design Major
Camera Shy - Game Testing/Research
Dakota Williams
Game Design Major
Box Voyage - Lead Systems Designer/Product Owner
Amber Williamson
Game Art Major
Project Nautilus - Environment Artist, Texture Artist
Alexis Wilson
Game Art Major
Just Golf - Rigger and Animator
Neal Wojtowicz
Game Programming Major
Axecutioners - Networking Programmer
Ben Wolcott-Schickler
Game Art Major
Axecutioners - Animator
Michael Woltmann
Game Design Major
Polaris Postal Service - Lead/Level Designer
Crystal Wong
Game Art Major
Project Nautilus - Lead Art Director, VFX Artist, Concept Artist, Character Artist
Crystal Wong
Game Art Major
Live/Wire - Contract Prop Artist
Aiden Wright
Game Design Major and Game Programming Major
Dead Pedal - Product Owner, Lead Designer
John Wright
Game Art Major
Ashes to Ashes - Lead Artist, 3D Environment Artist
Dante Xystus
Game Programming Major
Junk Punk Arena - UI Programmer, UX Designer
Talyn Xystus
Game Design Major
Axecutioners - Lead Sound Designer
Amy Zebrowski
Game Production Management Major
Install Wizard - Assistant Producer, Social Media Manager
Michael Zheng
Game Programming Major
Cash Force - Systems / Tools Programmer
Brennan Zynda
Game Programming Major
Install Wizard - Lead Programmer, Lead Audio Designer