Riley Morrissey

Project Role Camera Shy - Environment / Prop Artist
Major Game Art Major
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Enthusiastic Environment Artist eager to contribute to team success through hard work, attention to detail, and excellent organizational skills. Specializes in creating visually cohesive, game-ready environments with a clear understanding of hard surface modeling and modular asset creation. Motivated to learn, grow, and excel in the games industry.

Professional Qualifications

  • Modular 3D Environments
  • 3D Modeling
  • High to low poly modeling
  • UV Mapping
  • Tileable texturing
  • PBR Texturing
  • Traditional drawing & painting
  • VR Development

Technical Expertise

  • Unreal Engine
  • Autodesk Maya
  • Autodesk 3DS Max
  • Substance Designer
  • Substance Painter
  • Pixologic ZBrush
  • Adobe Photoshop
  • Adobe Illustrator

Development Expertise

  • Four years game production sequence
  • Three semesters of Advanced Seminar: Game Environments
  • Studied abroad in Montreal, Canada

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text