I once dreamt of realizing my dreams in games. Today, I strive to make games that will give people dreams of their own. Stories that chill the nerves and worlds that engage the imagination. I am enthusiastic in many regions of game design, from UI design to documentation, but narrative is my lifeblood. Through my creations, I hope to make everyone's world a little more extraordinary.
Dominic is a Game Designer with a focus in Narrative Design. He enjoys all things bizarre and aquatic, living off the thrill of discovery, and occasionally funny in-jokes. This video demonstrates his experience making and implementing narrative content in Arcanima, a tarot-themed puzzle game for mobile devices.
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