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A pianist and studio engineer, you can often find Graham field recording on the East Coast trails. His passion for audio experiences drives him to create music and sound for games, films, and art exhibits. With years of experience in Pro Tools, Logic Pro, and game engines such as Unreal Engine 5, and Unity, Graham is excited to collaborate with creatives, bringing projects to life through sound.
Graham Sullivan's senior reel, showcasing the capstone game Mid-Death Crisis (Lead Audio Designer), & art gallery installation Ripples/Refractions (Composer & Sound Designer).
Composers: Graham S, John Thomas Levee. Sculpture: Chris Jeffrey
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
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