Natalie Basile

Project Role Mid-Death Crisis - Lead Designer
Major Game Design Major
Minor(s) Game Programming
Hometown Stamford, CT
Pronouns she/they
Connect Website
LinkedIn

Hi there! I’m a UI/UX and level designer who is passionate, collaborative, and adaptable. Having taken on a variety of leadership roles, I’m dedicated to healthy team dynamics, proactive communication, and using constructive feedback to grow. I am experienced with developing and publishing all types of games including desktop, mobile, tabletop, and VR.

Professional Qualifications

  • UI/UX Design
  • Level Design
  • Documentation
  • Communication
  • Rapid Prototyping
  • QA Testing & Analysis

Technical Expertise

  • Unreal Engine
  • Unity 3D & 2D
  • Figma
  • Adobe Suite
  • Google Suite
  • C++ & C#
  • Atlassian
  • GitHub & SVN

Development Expertise

  • Lead Designer & UI Designer - Mid-Death Crisis
  • Production Intern - Andromeda Entertainment
  • Product Owner & Lead Designer - Flip Against the Frontier
  • Lead Designer - RatCraft

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text