I am a game programmer specializing in AI and gameplay programming. I am vastly fascinated by pathfinding methods that utilize vector fields. I enjoy working with animators and designers by bringing their creations to life through code, systems, and state machines; sharing a vision with a team enlightens my passion for gaming development. Outside of game production, I volunteer as a DREAM mentor in Burlington.
Gameplay & AI Reel with feature snippets from "That Potato Game" and "Pumpkin Pals."
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
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