Max Cohen

Project Role Thing & Fist - Systems Designer
Major Game Design Major
Minor(s) Game Programming
Hometown Acton, MA
Connect Website
LinkedIn

Professional Qualifications

  • Game Systems Design
  • Level Design and Tool-Building
  • Narrative Writing
  • Generative Text AI
  • Character AI

Technical Expertise

  • C++ and C# proficiency
  • Java and Python Experience
  • Unity 2D and 3D
  • Unreal Blueprints
  • Git and SVN Version Control
  • Adobe Photoshop

Development Expertise

  • "Thing & Fist" - Capstone and Studio III
  • "Eye of Zegu" - Studio II
  • Software Development Intern at Ready Computing 2019-2020

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text