Dillon Landry

Project Role Thing & Fist - Systems Designer
Major Game Design Major
Minor(s) N/A
Hometown Merrimack, NH
Pronouns They/Them
Connect Website
LinkedIn

I'm a well-rounded Game Designer with a focus on music/SFX and systems, but a variety of different skills and interests that can bring a lot to a team.

Professional Qualifications

  • Combat Systems Design
  • Technical Systems Design
  • Composition
  • SFX and Sound Design
  • Documentation

Technical Expertise

  • Unity Engine
  • Unity Engine 2D
  • Unreal Engine 5
  • C#
  • Maya 3D Modeling
  • FL Studio
  • Logic Pro X

Development Expertise

  • Systems/Sound Designer for Thing & Fist
  • Systems/Sound Designer for Slime Boy
  • Systems/Sound Designer for Clocking Out

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text