Lily McMurtrie

Project Role Riptide - Vehicle and Weapon Artist
Major Game Art Major
Pronouns They/Them
Connect Website
LinkedIn

I'm a 3D environment artist with a focus on creating immersive worlds. I'm passionate about team-based game development, and I approach every collaboration opportunity with professionalism, enthusiasm, and creativity. I'm always eager to teach myself new software and workflows to meet the needs of my team, and to continue developing independently as an artist.

Professional Qualifications

  • Hard Surface Modeling
  • PBR Texturing and Materials
  • Digital Sculpting
  • Lighting and Composition
  • UV Mapping
  • Retopology
  • High to Low Poly Modeling
  • High to Low Baking

Technical Expertise

  • Unreal Engine 5
  • Autodesk Maya
  • Substance 3D Painter
  • Substance 3D Designer
  • Pixologic ZBrush
  • Adobe Photoshop
  • TortoiseSVN
  • English and French Speaking

Development Expertise

  • Four Years of Game Development Experience
  • Riptide, Vehicle and Weapon Artist
  • Two Semesters of Advanced Seminar: Game Environments

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text