Dylan Milligan

Project Role Kessler Syndrome - Lead/Level Designer
Major Game Design Major
Hometown Pavilion, NY
Pronouns He/Him
Connect Website
LinkedIn

Hello, I'm Dylan! I'm a game designer who specializes in Level Design. One of my greatest goals is to be part of creating something that brings heaps of joy to people all around the world! I love creating fun and immersive experiences for all kinds of players and working with a team to make them the most interesting and enjoyable experiences possible.

Professional Qualifications

  • Level Design
  • Prototyping/Blockouts
  • Design Documentation
  • Agile Development
  • World Building
  • Quality Assurance
  • Single/Multiplayer Design

Technical Expertise

  • Unity (2D/3D)
  • Unreal Engine 4/5
  • Valve Hammer Editor
  • Adobe Illustrator
  • Version Control (Git, SVN)
  • Microsoft Office Certified

Development Expertise

  • Level Designer: Bathtub Brigade, Spring 22
  • Design Lead, Level Designer: Kessler Syndrome, Sep 22-May 23
  • Game Studio I, II, III, and Capstone
  • 4 Years of Game Design/Production Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text