Gerrit Pottmeyer

Project Role Riptide - Level Designer
Major Game Design Major
Hometown Shelburne, VT
Pronouns He/Him
Connect Website
LinkedIn

Hello! I'm a game designer with a deep passion for puzzles and level design. I find joy in creating immersive worlds and encounters for players to explore. I flourish in a collaborative setting, and pride myself on my ability to communicate effectively across disciplines.

Professional Qualifications

  • Level Design
  • Level Prototyping/Blockouts
  • Game Systems Design
  • Rapid Prototyping
  • Agile Development
  • Visual Design Documentation

Technical Expertise

  • Unity 2D/3D (C#)
  • Unreal Engine 5 (Blueprinting)
  • Valve Hammer Editor
  • Version Control (Git/SVN)
  • Adobe Illustrator

Development Expertise

  • Game Studio I, II, III
  • Riptide (2024) - Level Designer, Enemy Designer
  • Four Years of Game Development Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text