Kevin Pozucek

Project Role RagBrawl - Systems Designer, Level Designer
Major Game Design Major
Hometown Seymour, CT
Pronouns He/They
Connect Website
LinkedIn

I am a game designer with a deep enthusiasm for level design. With an eye for the smallest details, I adore being able to craft worlds and encounters for players to experience. I pride myself on being a steadfast team member and a flexible developer with a myriad of skills to fill any role. I crave learning more and improving myself as a designer and industry professional.

Professional Qualifications

  • Level Design
  • Encounter Design
  • World Building
  • Design Documentation
  • Agile Development
  • QA Testing
  • Prototyping
  • Scrum

Technical Expertise

  • Unreal Engine 5
  • Unity 3D
  • Unity 2D
  • C# [Unity]
  • Autodesk Maya
  • Adobe Substance Painter 3D
  • Adobe Photoshop & Illustrator
  • Version Control

Development Expertise

  • Level Designer, RagBrawl (2022 - 2023)
  • General Designer & Programmer, Depth League (2022)
  • Three Years of Game Development Experience
  • Three Years of Research & Development Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text