Griffin Quayle

Griffin Quayle

Project Role Axecutioners - Lead Designer, Systems Designer
Major Game Design Major
Hometown Carlisle, MA
Pronouns He/Him
Connect Website
LinkedIn

Systems designer with a passion for working on features that allow for creativity and player expression in gameplay. An experienced team leader who enjoys working closely with all disciplines to ensure a sense of cohesion, both among the team members and within the game itself. Holds a deep love for fighting games, competition, and finding new ways to innovate in both.

Professional Qualifications

  • Combat Design
  • Systems Design
  • System Prototyping
  • Agile Development
  • Level Design
  • Gameplay Documentation
  • Gameplay Balancing
  • Communication

Technical Expertise

  • Unity 3D
  • Unreal Engine 5
  • C# (for Unity 3D)
  • Blueprints (for Unreal 5)
  • Version Control (Git Bash)
  • Version Control (Subversion)
  • Adobe XD
  • C++

Development Expertise

  • Design Lead, Axecutioners (2023)
  • Systems/Level Designer, Udder Chaos (2022)
  • 4 Years of Game Design Experience (2019 - 2023)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text