Graham Sullivan

Project Roles Mid-Death Crisis - Lead Audio Designer
Molementum - Contracted pianist
Major Game Sound Design Major
Hometown Stow, MA
Pronouns he/him
Connect Website
LinkedIn

A pianist and studio engineer, you can often find Graham field recording on the East Coast trails. His passion for audio experiences drives him to create music and sound for games, films, and art exhibits. With years of experience in Pro Tools, Logic Pro, and game engines such as Unreal Engine 5, and Unity, Graham is excited to collaborate with creatives, bringing projects to life through sound.

Professional Qualifications

  • Lead Audio Design
  • Audio Implementation
  • Music Composition (game/film)
  • Soundscape Design
  • Dialogue Recording
  • Studio Engineering
  • Sound & Foley Design
  • Agile Development

Technical Expertise

  • Pro Tools
  • Logic Pro
  • Adobe Audition
  • Unreal Engine 5 MetaSounds
  • Unity
  • Max / MSP
  • Jira & Confluence
  • Version Control (SVN & Git)

Development Expertise

  • Sound Studio Technician (2020 - '24)
  • Mid-Death Crisis (UE5, Lead Audio Designer)
  • Surface/Depth (Art exhibit Feb 2024, Composer)
  • Agripocalypse (Unity, Lead Sound Designer)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text