Daniel van Duzer

Project Role Riptide - 2D Artist
Major Game Art Major
Hometown Concord, MA
Pronouns He/They
Connect Website
LinkedIn

As an artist with a love for characters and illustration, I have found my niche within designing character concepts and doing odd jobs in my teams. I have experience in leadership roles along with being scrum certified. My favorite part of working on a team is being able to see the progress we all make and iterating upon ideas based off the feedback of my teammates.

Professional Qualifications

  • Concept Art
  • Character Design
  • Creature Design
  • UI/UX
  • Motion Graphics
  • Graphic Design
  • Iconography
  • Scrum Master Certified

Technical Expertise

  • Adobe Photoshop
  • Adobe Illustrator
  • Autodesk Maya
  • ZBrush
  • Substance Painter
  • Unreal Engine
  • SVN
  • Jira & Confluence

Development Expertise

  • Producer/Character Deisgner on Slime-Boy: Stretched Thin
  • Character Designer/UI & UX on Riptipe
  • Character Designer/Concept Artist on Smackula
  • 4 Years of Game Development Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text